Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)) (the Java floor() method gives the largest integer less than or equal to the argument, so an X- or Z-coordinate of -29.5 becomes -30, not -29). This does not apply on the Y-axis, despite the Nether having only 128 layers. That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio. The closest portal to the corresponding location receives the player.Ī new portal is generated in the closest empty area if no portal is found in range. Portal linkage between Overworld and Nether See also: Tutorials/Nether portals Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). This affects all ongoing processes, including animal and plant growth, furnace smelting, brewing, and even primed TNT. This effectively stops time in the dimension you left, until you return. In single-player modes, or if distant from other players, moving between dimensions will cause the chunks around the area you left to be unloaded. No other mobs can be spawned by nether portals in this way, in any dimension. They spawn twice as often on Normal difficulty as on Easy, and three times as often on Hard difficulty compared to Easy. Zombified Piglins have a chance to spawn on the bottom frame of the portal in the Overworld if any nether portal block above receives a block tick. If the chunk on the other side of the portal is not loaded, entities passing through (including projectiles) will effectively be held in suspended animation until the chunk is loaded. Note that mobs have a much longer "cool-down" time than the player, so they can't go back for approximately 30 seconds, by which time they will have wandered or been led away from the portal. Thus, inter-dimensional railways are limited to cargo. Note that wolves will not travel through portals in the Console Edition after a player, but can be pushed through. Storage minecarts and powered minecarts can pass through. Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, and even boats, minecarts or horses without passengers (neither mobs nor player). However, multiple portals can be exploited to farm obsidian. The usual case for this is a when the player's Nether-side portal is deactivated by a ghast, and then the player dies in the Nether and then re-enters the Nether. If a portal is deactivated, and the matching portal in the other dimension is used before it is re-activated, a new portal may be created (not if there is another, active portal within range). Otherwise, a portal will be created at or near the corresponding coordinates. If there is already an active portal within range (about 128 blocks) in the other world, the player will appear in that portal. However, in Creative, there is no wait time - the player will immediately transfer between dimensions. The player can step out of a portal before it completes its animation to abort the teleport. When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. Portals are created in the other dimension when the player uses one, see below for more information on this process. Nether portals cannot be lit/activated in the End. The fire can be placed in any manner, including use of flint and steel or a fire charge, impact of a ghast or blaze fireball, or natural spread of fire to flammable material adjacent to the portal. This creates portal blocks inside the frame, resembling a vortex. Once a frame is constructed, it is activated by fire placed inside the frame. Adjacent nether portals can share obsidian blocks. by placing mined obsidian or by casting it in place using lava and water. The obsidian can be placed in any manner, e.g. The four corners of the frame are not required, but portals created by the game will always include them.
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